Cricket how to play, Cricket rules and terms

Cricket is a popular sport that is played by two teams of eleven players each on a large, oval-shaped field. The main objective of the game is to score more runs than the opposing team by hitting the ball with a bat and running between two sets of wooden sticks called wickets. The team that is batting tries to score as many runs as possible, while the team that is fielding tries to prevent them by bowling the ball and getting the batsmen out in various ways.

Here are some basic steps to play cricket:

  1. Acquire equipment. You will need a cricket bat, a cricket ball, six stumps, four bails, and a cricket uniform. The bat is a wooden stick with a flat side and a bulged side. The ball is made of leather and has a seam in the middle. The stumps are three vertical sticks that are hammered into the ground at each end of the pitch (the rectangular area where the batsmen and bowlers play). The bails are two small wooden pieces that rest on top of the stumps. The uniform consists of long pants, a shirt, and shoes. You may also need protective gear such as gloves, pads, a helmet, and a chest guard if you are playing with a hard ball.
  2. Learn about the cricket field. The cricket field is divided into two halves by a pitch, which is 22 yards long and 10 feet wide. The pitch has three lines marked on it: the bowling crease, the popping crease, and the return crease. The bowling crease is where the bowler delivers the ball from. The popping crease is where the batsman stands to hit the ball. The return crease is where the bowler has to return after delivering the ball. There are two wickets on each end of the pitch, each consisting of three stumps and two bails. The area around the pitch is called the infield, and the area beyond it is called the outfield.
  3. Mark creases. Creases are lines drawn on the pitch to indicate different boundaries for the batsmen and bowlers. The most important creases are:
  • The popping crease is drawn parallel to the bowling crease and four feet in front of it. The batsman has to keep some part of his bat or body behind this line when playing a shot or running between the wickets. If he crosses this line without grounding his bat or body, he can be run out by the fielding team.
  • The bowling crease is drawn at right angles to the popping crease and passes through the middle stump at each end of the pitch. The bowler has to keep his back foot behind this line when delivering the ball. If he oversteps this line, it is called a no-ball and the batting team gets an extra run and a free hit.
  • The return crease, which is drawn at right angles to the bowling crease and extends from it on both sides of the pitch. The bowler has to keep his front foot inside this line when delivering the ball. If he crosses this line, it is also called a no-ball.
  1. Form teams and toss a coin. Each team should have eleven players, one of whom will be the captain. The captain of each team will toss a coin before the start of the match to decide who will bat first and who will field first. The team that wins the toss can choose to bat or field first, depending on their strategy and preference.
  2. Start batting and bowling. The team that bats first will send two batsmen to occupy each end of the pitch. One of them will face the bowler, while the other will wait at the non-striker’s end. The team that fields first will send one bowler to bowl six balls (called an over) from one end of the pitch, while ten other fielders will spread out on the field to catch or stop the ball.
  3. Score runs. A run is the basic unit of scoring in cricket. A run is scored when a batsman hits the ball with his bat and runs to the other end of the pitch, crossing his partner on the way. The batsmen can run as many times as they want until the fielders return the ball to the wicket. If the ball reaches the boundary (the edge of the field), four runs are automatically scored. If the ball crosses the boundary without touching the ground, six runs are scored. The team with the most runs at the end of the match wins.
  4. Get out. A batsman can get out in several ways, which means he has to leave the field and be replaced by another batsman from his team. The most common ways to get out are:
  5. Bowled: The bowler bowls the ball and it hits the stumps, dislodging the bails.
  6. Caught: The batsman hits the ball in the air and a fielder catches it before it touches the ground.
  7. Leg before wicket (LBW): The bowler bowls the ball and it hits the batsman’s leg or body before it hits the bat, and the umpire decides that it would have hit the stumps if not for the batsman’s interference.
  8. Run out: The batsman attempts to run to the other end of the pitch, but a fielder throws or carries the ball to the wicket and breaks it before the batsman reaches it.
  9. Stumped: The batsman steps out of his crease to hit the ball, but misses it and the wicket-keeper catches it and breaks the wicket before the batsman returns to his crease.
  10. Hit wicket: The batsman accidentally hits his own stumps with his bat or body while playing a shot or taking a run.
  11. Obstructing the field: The batsman deliberately interferes with a fielder’s attempt to catch or throw the ball.
  12. Handled the ball: The batsman deliberately touches the ball with his hand without the consent of the fielding team.
  13. Timed out: The new batsman fails to take his position on the field within three minutes of the previous batsman’s dismissal.
  14. End an innings. An innings is a period of play where one team bats and tries to score runs, while the other team fields and tries to get them out. Innings can end in one of four ways:
  15. All out: All ten batsmen of the batting team are dismissed (the eleventh player is not out because he has no partner to bat with).
  16. Declared: The captain of the batting team decides to end their innings voluntarily, usually to set a target for
  17. Switch sides. After an innings is over, the teams switch roles. The team that was batting becomes the fielding team, and the team that was fielding becomes the batting team. The second innings begins with a new pair of batsmen and a new bowler. The second innings follows the same rules and procedures as the first innings.
  18. End the match. A match can end in one of three ways:
  19. Win: One team scores more runs than the other team in their respective innings and wins the match.
  20. Tie: Both teams score the same number of runs in their respective innings and the match is tied.
  21. Draw: The match runs out of time before both teams complete their respective innings and the match is drawn.
  22. The duration and format of a match can vary depending on the type of cricket being played. There are three main types of cricket matches:
  23. Test cricket: This is the longest and most traditional form of cricket, where each team gets two innings and the match can last up to five days. Test cricket is considered the highest level of cricket and is played only by 12 countries that have been granted Test status by the International Cricket Council (ICC).
  24. One Day International (ODI) cricket: This is a shorter form of cricket, where each team gets one innings of 50 overs (300 balls) and the match can last up to eight hours. ODI cricket is played by 20 countries that have been granted ODI status by the ICC. ODI cricket also features major tournaments such as the Cricket World Cup and the Champions Trophy.
  25. Twenty20 (T20) cricket: This is the shortest and most popular form of cricket, where each team gets one innings of 20 overs (120 balls) and the match can last up to three hours. T20 cricket is played by all 106 members of the ICC and has spawned various domestic leagues such as the Indian Premier League (IPL) and the Big Bash League (BBL). T20 cricket also features major tournaments such as the ICC T20 World Cup and the ICC T20 World Cup Qualifier

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